Wednesday, May 19, 2010
Tuesday, May 18, 2010
Characters (Covenant)
Prophets:
* High Prophet of Restraint
* High Prophet of Tolerance
* High Prophet of Obligation
* Prophet of Supposition
* Prophet of Pity
* Prophet Disdain
* Prophet of Objection
* Prophet of Protection
* Minister of Penance
* Minister of Patience
* Minister of Rejection
* Minister of Offense
* Minister of Defense
Elites:
* Rtas 'Vadum
* Wes 'Vadum
* Qas 'Vadum
* Xon 'Vadam
* Thel 'Vadam
* Coll 'Chavamee
* Wass 'Chavamee
* Jora 'Konaree
* Je 'ddak Zule
* Ollie
* Socko 'Scin
* Xan 'Scin
Brutes:
* Carnus
* Pallus
* Druss
* Gargantum
* Grattius
*
(page in development)
* High Prophet of Restraint
* High Prophet of Tolerance
* High Prophet of Obligation
* Prophet of Supposition
* Prophet of Pity
* Prophet Disdain
* Prophet of Objection
* Prophet of Protection
* Minister of Penance
* Minister of Patience
* Minister of Rejection
* Minister of Offense
* Minister of Defense
Elites:
* Rtas 'Vadum
* Wes 'Vadum
* Qas 'Vadum
* Xon 'Vadam
* Thel 'Vadam
* Coll 'Chavamee
* Wass 'Chavamee
* Jora 'Konaree
* Je 'ddak Zule
* Ollie
* Socko 'Scin
* Xan 'Scin
Brutes:
* Carnus
* Pallus
* Druss
* Gargantum
* Grattius
*
(page in development)
Weapons (Combine) (cont.)
Special Weapons:
Flamethrower:
Max Ammo: 150
Damage: 110-130
Tau Cannon:
Max Ammo: 100
Damage: 50-70 (regular shot), 200-220 (burst fire)
Electric Gun:
Max Ammo: 150
Damage: 80-105
Ammo Type: Energy Batteries
Railgun:
Max Ammo: 30
Damage: 200-210
Ammo Types: Plasma Cells
Minigun:
Max Ammo: 300
Damage: 20-25
Ammo Types: SMG Bullets
Hyperblaster:
Max Ammo: 50/200
Damage: 30-40
Ammo Types: Plasma Cells
BFG:
Max Ammo: 2
Damage: 400-430
Ammo Types: Plasma Cells
Flamethrower:
Max Ammo: 150
Damage: 110-130
Tau Cannon:
Max Ammo: 100
Damage: 50-70 (regular shot), 200-220 (burst fire)
Electric Gun:
Max Ammo: 150
Damage: 80-105
Ammo Type: Energy Batteries
Railgun:
Max Ammo: 30
Damage: 200-210
Ammo Types: Plasma Cells
Minigun:
Max Ammo: 300
Damage: 20-25
Ammo Types: SMG Bullets
Hyperblaster:
Max Ammo: 50/200
Damage: 30-40
Ammo Types: Plasma Cells
BFG:
Max Ammo: 2
Damage: 400-430
Ammo Types: Plasma Cells
Weapons (Combine)
Melee:
Stunstick:
Max Ammo: 250 (power)
Damage: 30-50 (stun for 5 seconds)
Ammo Type: Energy Batteries
Combat Knife:
Damage: 35-60
Note: Can be broken by tough enemies such as Brutes
Stun Sword:
Max Ammo: 120 (power)
Damage: 90-120 (instant death to sizes Combine or smaller) (stun for 5 seconds)
Ammo Type: Energy Batteries
Laser Sword:
Max Ammo: 100 (power)
Damage: 110-130
Ammo Type: Energy Batteries
Pistols:
9MM Pistol:
Max Ammo: 17/150
Damage: 7-25
Ammo Type: Pistol Bullets
Note: Pistols are upgraded to be like Magnums since Half-Life.
.357 Magnum:
Max Ammo: 6/36
Damage: 12-24
Ammo Type: Pistol Bullets
Blaster Pistol:
Max Ammo: 10/50
Damage: 30-60
Ammo Type: Plasma Cells
Machine Guns:
MP-5:
Max Ammo: 50/250
Damage: 12-28
Ammo Type: SMG Bullets
MP-7:
Max Ammo: 45/300 (3 for secondary SMG Grenades)
Damage: 14-30 (100-140 for secondary SMG Grenades)
Ammo Type: SMG Bullets (Frag Grenades for secondary SMG Grenades)
HMG:
Max Ammo: 35/100
Damage: 50-70
Ammo Type: SMG Bullets
Shotguns:
SPAS-12:
Max Ammo: 20/90
Damage: 80-120
Ammo Types: Shotgun Shells
Double-Barreled Shotgun:
Max Ammo: 2/90
Damage: 130-170
Ammo Types: Shotgun Shells
Rifles:
OICW:
Max Ammo: 30/200 (3 for secondary grenade launcher)
Damage: 40-65 (100-140 for secondary grenade launcher)
Ammo Types: SMG Bullets (Frag Grenades for secondary grenade launcher)
AR1:
Max Ammo: 40/200
Damage: 50-95
Ammo Type: AR Clips
AR2:
Max Ammo: 30/150 (3 for secondary energy orbs)
Damage: 60-90 (instant kill to a anything Covenant Hunter size or smaller with secondary energy orbs)
Ammo Types: AR Clips (Energy Orbs for secondary attack)
Combine Carbine:
Max Ammo: 10/90
Damage: 90-120
Ammo Types: AR Clips
Combine Sniper Rifle:
Max Ammo: 1/20
Damage: 150-170
Ammo Types: Shotgun Shells
Needle Carbine:
Max Ammo: 10/90
Damage: 30-60
Ammo Types: Plasma Needles
Grenades:
Frag Grenade:
Max Ammo: 5
Damage: 180-200
Smoke Grenade:
Max Ammo: 5
Damage: Blinds enemy (unless it's wearing protection goggles)
Flashbang Grenade:
Max Ammo: 5
Damage: Stuns enemy for 10 seconds
Dark Energy Grenade:
Max Ammo: 2
Damage: Instant kill to anything within 6 yards
Molotov Cocktail:
Max Ammo: 3
Damage: Starts fire within 9 yards, burn can cause 110-130
Explosives:
Rocket Launcher:
Max Ammo: 5
Damage: Around 300
Ammo Type: Rockets
Note: There is a laser guide to steer rocket
Grenade Launcher:
Max Ammo: 10
Damage: 100-140
Ammo Types: Frag Grenades
Note: When Grenade touches something it explodes (same to MP-7 and OICW)
Stunstick:
Max Ammo: 250 (power)
Damage: 30-50 (stun for 5 seconds)
Ammo Type: Energy Batteries
Combat Knife:
Damage: 35-60
Note: Can be broken by tough enemies such as Brutes
Stun Sword:
Max Ammo: 120 (power)
Damage: 90-120 (instant death to sizes Combine or smaller) (stun for 5 seconds)
Ammo Type: Energy Batteries
Laser Sword:
Max Ammo: 100 (power)
Damage: 110-130
Ammo Type: Energy Batteries
Pistols:
9MM Pistol:
Max Ammo: 17/150
Damage: 7-25
Ammo Type: Pistol Bullets
Note: Pistols are upgraded to be like Magnums since Half-Life.
.357 Magnum:
Max Ammo: 6/36
Damage: 12-24
Ammo Type: Pistol Bullets
Blaster Pistol:
Max Ammo: 10/50
Damage: 30-60
Ammo Type: Plasma Cells
Machine Guns:
MP-5:
Max Ammo: 50/250
Damage: 12-28
Ammo Type: SMG Bullets
MP-7:
Max Ammo: 45/300 (3 for secondary SMG Grenades)
Damage: 14-30 (100-140 for secondary SMG Grenades)
Ammo Type: SMG Bullets (Frag Grenades for secondary SMG Grenades)
HMG:
Max Ammo: 35/100
Damage: 50-70
Ammo Type: SMG Bullets
Shotguns:
SPAS-12:
Max Ammo: 20/90
Damage: 80-120
Ammo Types: Shotgun Shells
Double-Barreled Shotgun:
Max Ammo: 2/90
Damage: 130-170
Ammo Types: Shotgun Shells
Rifles:
OICW:
Max Ammo: 30/200 (3 for secondary grenade launcher)
Damage: 40-65 (100-140 for secondary grenade launcher)
Ammo Types: SMG Bullets (Frag Grenades for secondary grenade launcher)
AR1:
Max Ammo: 40/200
Damage: 50-95
Ammo Type: AR Clips
AR2:
Max Ammo: 30/150 (3 for secondary energy orbs)
Damage: 60-90 (instant kill to a anything Covenant Hunter size or smaller with secondary energy orbs)
Ammo Types: AR Clips (Energy Orbs for secondary attack)
Combine Carbine:
Max Ammo: 10/90
Damage: 90-120
Ammo Types: AR Clips
Combine Sniper Rifle:
Max Ammo: 1/20
Damage: 150-170
Ammo Types: Shotgun Shells
Needle Carbine:
Max Ammo: 10/90
Damage: 30-60
Ammo Types: Plasma Needles
Grenades:
Frag Grenade:
Max Ammo: 5
Damage: 180-200
Smoke Grenade:
Max Ammo: 5
Damage: Blinds enemy (unless it's wearing protection goggles)
Flashbang Grenade:
Max Ammo: 5
Damage: Stuns enemy for 10 seconds
Dark Energy Grenade:
Max Ammo: 2
Damage: Instant kill to anything within 6 yards
Molotov Cocktail:
Max Ammo: 3
Damage: Starts fire within 9 yards, burn can cause 110-130
Explosives:
Rocket Launcher:
Max Ammo: 5
Damage: Around 300
Ammo Type: Rockets
Note: There is a laser guide to steer rocket
Grenade Launcher:
Max Ammo: 10
Damage: 100-140
Ammo Types: Frag Grenades
Note: When Grenade touches something it explodes (same to MP-7 and OICW)
Weapons (Covenant)
Pistols:
Plasma Pistol:
Max Ammo: 100
Damage: 1-5 (single), 2-10 (double), 10-15 (overcharge single), 20-30 (overcharge double)
Ammo Type: Plasma Cells
Needler:
Max Ammo: 30/100
Damage: 3-10 (single), 6-20 (double)
Ammo Type: Plasma Spikes
Mauler:
Max Ammo: 10/50
Damage: 10-20 (single), 20-40 (double)
Ammo Type: Pistol Shells
Rifles:
Plasma Rifle:
Max Ammo: 100
Damage: 8-17 (single), 16-34 (dual)
Ammo Type: Plasma Cells
Brute Plasma Rifle:
Max Ammo: 100
Damage: 9-18 (single), 18-36 (dual)
Ammo Type: Plasma Cells
Beam Rifle:
Max Ammo: 100
Damage: 20-50 (instant kill to head shots, or any part of the body under the size of Combine)
Ammo Type: Plasma Cells
Covenant Carbine:
Max Ammo: 18/90
Damage: 15-35
Ammo Type: Plasma Cells
Spiker:
Max Ammo: 40/332
Damage: 10-30 (single), 20-60 (dual)
Ammo Type: Plasma Spikes
Plasma Repeater:
Max Ammo: 50/300
Damage: 9-32
Ammo Type: Plasma Cells
Focus Rifle:
Max Ammo: 30/100
Damage: 40-55 (instant kill to headshots and whole body to enemies size Combine or smaller)
Ammo Type: Plasma Cells
Needle Rifle:
Max Ammo: 40/90
Damage: 16-32
Ammo Type: Plasma Spikes
Melee:
Energy Sword:
Max Ammo: None (but has limited power which is: 200)
Damage: 60-70 (instant kill to enemies Brute or smaller)
Ammo Type: Plasma Cells (its not ammo, but it's to give more power)
Gravity Hammer:
Max Ammo: 100 (its not ammo its battery power)
Damage: 80-100 (instant kill to enemies Brute or smaller)
Ammo Type: Plasma Cells (its not ammo, its battery power)
Energy Knife:
Max Ammo: 300 (its not ammo, its battery power)
Damage: 40-65 (instant kill to heads for enemies Brute or smaller)
Ammo Type: Plasma Spikes (its not ammo, its spike power)
Grenades:
Plasma Grenade:
Max Ammo: 4
Damage: 10-40 (near enemy), 70-100 (on enemy) (instant kill to size Brute or smaller)
Spike Grenade:
Max Ammo: 1
Damage: 90-130
Firebomb Grenade:
Max Ammo: 2
Damage: 60-95
Brute Landmine:
Max Ammo: 4
Damage: 100-120
Explosives:
Fuel Rod Gun:
Max Ammo: 10
Damage: 110-140 (instant kill to size Combine or smaller, and vehicles Banshee size or smaller)
Ammo Type: Plasma Cells
Brute Shot:
Max Ammo: 5/20
Damage: 70-110
Ammo Type: Rockets
Plasma Launcher:
Max Ammo: 7
Damage: 105-150
Ammo Type: Plasma Cells
Mounted Weapons:
Plasma Cannon:
Max Ammo: 500
Damage: 10-25
Ammo Type: Plasma Cells
Shade:
Max Ammo: 1,000
Damage: 30-50
Ammo Type: Plasma Spikes
Special Weapons:
Antimatter Charge:
Max Ammo: 1
Damage: Instant kill to anything!
Note: You can only carry it, or push it on a cart to the area you want to put it in
Plasma Pistol:Max Ammo: 100
Damage: 1-5 (single), 2-10 (double), 10-15 (overcharge single), 20-30 (overcharge double)
Ammo Type: Plasma Cells
Needler:
Max Ammo: 30/100
Damage: 3-10 (single), 6-20 (double)
Ammo Type: Plasma Spikes
Mauler:
Max Ammo: 10/50
Damage: 10-20 (single), 20-40 (double)
Ammo Type: Pistol Shells
Rifles:
Plasma Rifle:
Max Ammo: 100
Damage: 8-17 (single), 16-34 (dual)
Ammo Type: Plasma Cells
Brute Plasma Rifle:
Max Ammo: 100
Damage: 9-18 (single), 18-36 (dual)
Ammo Type: Plasma Cells
Beam Rifle:
Max Ammo: 100
Damage: 20-50 (instant kill to head shots, or any part of the body under the size of Combine)
Ammo Type: Plasma Cells
Covenant Carbine:
Max Ammo: 18/90
Damage: 15-35
Ammo Type: Plasma Cells
Spiker:
Max Ammo: 40/332
Damage: 10-30 (single), 20-60 (dual)
Ammo Type: Plasma Spikes
Plasma Repeater:
Max Ammo: 50/300
Damage: 9-32
Ammo Type: Plasma Cells
Focus Rifle:
Max Ammo: 30/100
Damage: 40-55 (instant kill to headshots and whole body to enemies size Combine or smaller)
Ammo Type: Plasma Cells
Needle Rifle:
Max Ammo: 40/90
Damage: 16-32
Ammo Type: Plasma Spikes
Melee:
Energy Sword:
Max Ammo: None (but has limited power which is: 200)
Damage: 60-70 (instant kill to enemies Brute or smaller)
Ammo Type: Plasma Cells (its not ammo, but it's to give more power)
Gravity Hammer:
Max Ammo: 100 (its not ammo its battery power)
Damage: 80-100 (instant kill to enemies Brute or smaller)
Ammo Type: Plasma Cells (its not ammo, its battery power)
Energy Knife:
Max Ammo: 300 (its not ammo, its battery power)
Damage: 40-65 (instant kill to heads for enemies Brute or smaller)
Ammo Type: Plasma Spikes (its not ammo, its spike power)
Grenades:
Plasma Grenade:
Max Ammo: 4
Damage: 10-40 (near enemy), 70-100 (on enemy) (instant kill to size Brute or smaller)
Spike Grenade:
Max Ammo: 1
Damage: 90-130
Firebomb Grenade:
Max Ammo: 2
Damage: 60-95
Brute Landmine:
Max Ammo: 4
Damage: 100-120
Explosives:
Fuel Rod Gun:
Max Ammo: 10
Damage: 110-140 (instant kill to size Combine or smaller, and vehicles Banshee size or smaller)
Ammo Type: Plasma Cells
Brute Shot:
Max Ammo: 5/20
Damage: 70-110
Ammo Type: Rockets
Plasma Launcher:
Max Ammo: 7
Damage: 105-150
Ammo Type: Plasma Cells
Mounted Weapons:
Plasma Cannon:
Max Ammo: 500
Damage: 10-25
Ammo Type: Plasma Cells
Shade:
Max Ammo: 1,000
Damage: 30-50
Ammo Type: Plasma Spikes
Special Weapons:
Antimatter Charge:
Max Ammo: 1
Damage: Instant kill to anything!
Note: You can only carry it, or push it on a cart to the area you want to put it in
Story
The Combine-Covenant War is a war between the Combine (Half-Life), and the Covenant (Halo). It starts off as this, but other aliens start to be part of it. As you know, the Covenant was defeated in Halo 3, but the Covenant has raised again, but this time not fighting humans. The Humans have no part in this war. I had enough of human deaths in these games from monsters and aliens, so forget the humans in this war. Time for war around the Universe! I'm planning this to be either an RPG, or a regular game.
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