Melee:
Stunstick:
Max Ammo: 250 (power)
Damage: 30-50 (stun for 5 seconds)
Ammo Type: Energy Batteries
Combat Knife:
Damage: 35-60
Note: Can be broken by tough enemies such as Brutes
Stun Sword:
Max Ammo: 120 (power)
Damage: 90-120 (instant death to sizes Combine or smaller) (stun for 5 seconds)
Ammo Type: Energy Batteries
Laser Sword:
Max Ammo: 100 (power)
Damage: 110-130
Ammo Type: Energy Batteries
Pistols:
9MM Pistol:
Max Ammo: 17/150
Damage: 7-25
Ammo Type: Pistol Bullets
Note: Pistols are upgraded to be like Magnums since Half-Life.
.357 Magnum:
Max Ammo: 6/36
Damage: 12-24
Ammo Type: Pistol Bullets
Blaster Pistol:
Max Ammo: 10/50
Damage: 30-60
Ammo Type: Plasma Cells
Machine Guns:
MP-5:
Max Ammo: 50/250
Damage: 12-28
Ammo Type: SMG Bullets
MP-7:
Max Ammo: 45/300 (3 for secondary SMG Grenades)
Damage: 14-30 (100-140 for secondary SMG Grenades)
Ammo Type: SMG Bullets (Frag Grenades for secondary SMG Grenades)
HMG:
Max Ammo: 35/100
Damage: 50-70
Ammo Type: SMG Bullets
Shotguns:
SPAS-12:
Max Ammo: 20/90
Damage: 80-120
Ammo Types: Shotgun Shells
Double-Barreled Shotgun:
Max Ammo: 2/90
Damage: 130-170
Ammo Types: Shotgun Shells
Rifles:
OICW:
Max Ammo: 30/200 (3 for secondary grenade launcher)
Damage: 40-65 (100-140 for secondary grenade launcher)
Ammo Types: SMG Bullets (Frag Grenades for secondary grenade launcher)
AR1:
Max Ammo: 40/200
Damage: 50-95
Ammo Type: AR Clips
AR2:
Max Ammo: 30/150 (3 for secondary energy orbs)
Damage: 60-90 (instant kill to a anything Covenant Hunter size or smaller with secondary energy orbs)
Ammo Types: AR Clips (Energy Orbs for secondary attack)
Combine Carbine:
Max Ammo: 10/90
Damage: 90-120
Ammo Types: AR Clips
Combine Sniper Rifle:
Max Ammo: 1/20
Damage: 150-170
Ammo Types: Shotgun Shells
Needle Carbine:
Max Ammo: 10/90
Damage: 30-60
Ammo Types: Plasma Needles
Grenades:
Frag Grenade:
Max Ammo: 5
Damage: 180-200
Smoke Grenade:
Max Ammo: 5
Damage: Blinds enemy (unless it's wearing protection goggles)
Flashbang Grenade:
Max Ammo: 5
Damage: Stuns enemy for 10 seconds
Dark Energy Grenade:
Max Ammo: 2
Damage: Instant kill to anything within 6 yards
Molotov Cocktail:
Max Ammo: 3
Damage: Starts fire within 9 yards, burn can cause 110-130
Explosives:
Rocket Launcher:
Max Ammo: 5
Damage: Around 300
Ammo Type: Rockets
Note: There is a laser guide to steer rocket
Grenade Launcher:
Max Ammo: 10
Damage: 100-140
Ammo Types: Frag Grenades
Note: When Grenade touches something it explodes (same to MP-7 and OICW)
Tuesday, May 18, 2010
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