Tuesday, May 18, 2010

Weapons (Combine)

Melee:

Stunstick:

Max Ammo: 250 (power)
Damage: 30-50 (stun for 5 seconds)
Ammo Type: Energy Batteries

Combat Knife:

Damage: 35-60
Note: Can be broken by tough enemies such as Brutes

Stun Sword:

Max Ammo: 120 (power)
Damage: 90-120 (instant death to sizes Combine or smaller) (stun for 5 seconds)
Ammo Type: Energy Batteries

Laser Sword:

Max Ammo: 100 (power)
Damage: 110-130
Ammo Type: Energy Batteries

Pistols:

9MM Pistol:

Max Ammo: 17/150
Damage: 7-25
Ammo Type: Pistol Bullets
Note: Pistols are upgraded to be like Magnums since Half-Life.

.357 Magnum:

Max Ammo: 6/36
Damage: 12-24
Ammo Type: Pistol Bullets

Blaster Pistol:

Max Ammo: 10/50
Damage: 30-60
Ammo Type: Plasma Cells

Machine Guns:

MP-5:

Max Ammo: 50/250
Damage: 12-28
Ammo Type: SMG Bullets

MP-7:

Max Ammo: 45/300 (3 for secondary SMG Grenades)
Damage: 14-30 (100-140 for secondary SMG Grenades)
Ammo Type: SMG Bullets (Frag Grenades for secondary SMG Grenades)

HMG:

Max Ammo: 35/100
Damage: 50-70
Ammo Type: SMG Bullets

Shotguns:

SPAS-12:

Max Ammo: 20/90
Damage: 80-120
Ammo Types: Shotgun Shells

Double-Barreled Shotgun:

Max Ammo: 2/90
Damage: 130-170
Ammo Types: Shotgun Shells

Rifles:

OICW:

Max Ammo: 30/200 (3 for secondary grenade launcher)
Damage: 40-65 (100-140 for secondary grenade launcher)
Ammo Types: SMG Bullets (Frag Grenades for secondary grenade launcher)

AR1:

Max Ammo: 40/200
Damage: 50-95
Ammo Type: AR Clips

AR2:

Max Ammo: 30/150 (3 for secondary energy orbs)
Damage: 60-90 (instant kill to a anything Covenant Hunter size or smaller with secondary energy orbs)
Ammo Types: AR Clips (Energy Orbs for secondary attack)

Combine Carbine:

Max Ammo: 10/90
Damage: 90-120
Ammo Types: AR Clips

Combine Sniper Rifle:

Max Ammo: 1/20
Damage: 150-170
Ammo Types: Shotgun Shells

Needle Carbine:

Max Ammo: 10/90
Damage: 30-60
Ammo Types: Plasma Needles

Grenades:

Frag Grenade:

Max Ammo: 5
Damage: 180-200

Smoke Grenade:

Max Ammo: 5
Damage: Blinds enemy (unless it's wearing protection goggles)

Flashbang Grenade:

Max Ammo: 5
Damage: Stuns enemy for 10 seconds

Dark Energy Grenade:

Max Ammo: 2
Damage: Instant kill to anything within 6 yards

Molotov Cocktail:

Max Ammo: 3
Damage: Starts fire within 9 yards, burn can cause 110-130

Explosives:

Rocket Launcher:

Max Ammo: 5
Damage: Around 300
Ammo Type: Rockets
Note: There is a laser guide to steer rocket

Grenade Launcher:

Max Ammo: 10
Damage: 100-140
Ammo Types: Frag Grenades
Note: When Grenade touches something it explodes (same to MP-7 and OICW)

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