Wednesday, May 19, 2010

Tuesday, May 18, 2010

Characters (Covenant)

Prophets:

* High Prophet of Restraint
* High Prophet of Tolerance
* High Prophet of Obligation
* Prophet of Supposition
* Prophet of Pity
* Prophet Disdain
* Prophet of Objection
* Prophet of Protection
* Minister of Penance
* Minister of Patience
* Minister of Rejection
* Minister of Offense
* Minister of Defense

Elites:

* Rtas 'Vadum
* Wes 'Vadum
* Qas 'Vadum
* Xon 'Vadam
* Thel 'Vadam
* Coll 'Chavamee
* Wass 'Chavamee
* Jora 'Konaree
* Je 'ddak Zule
* Ollie
* Socko 'Scin
* Xan 'Scin

Brutes:

* Carnus
* Pallus
* Druss
* Gargantum
* Grattius
*

(page in development)

Weapons (Combine) (cont.)

Special Weapons:

Flamethrower:

Max Ammo: 150
Damage: 110-130

Tau Cannon:

Max Ammo: 100
Damage: 50-70 (regular shot), 200-220 (burst fire)

Electric Gun:

Max Ammo: 150
Damage: 80-105
Ammo Type: Energy Batteries

Railgun:

Max Ammo: 30
Damage: 200-210
Ammo Types: Plasma Cells

Minigun:

Max Ammo: 300
Damage: 20-25
Ammo Types: SMG Bullets

Hyperblaster:

Max Ammo: 50/200
Damage: 30-40
Ammo Types: Plasma Cells

BFG:

Max Ammo: 2
Damage: 400-430
Ammo Types: Plasma Cells

Weapons (Combine)

Melee:

Stunstick:

Max Ammo: 250 (power)
Damage: 30-50 (stun for 5 seconds)
Ammo Type: Energy Batteries

Combat Knife:

Damage: 35-60
Note: Can be broken by tough enemies such as Brutes

Stun Sword:

Max Ammo: 120 (power)
Damage: 90-120 (instant death to sizes Combine or smaller) (stun for 5 seconds)
Ammo Type: Energy Batteries

Laser Sword:

Max Ammo: 100 (power)
Damage: 110-130
Ammo Type: Energy Batteries

Pistols:

9MM Pistol:

Max Ammo: 17/150
Damage: 7-25
Ammo Type: Pistol Bullets
Note: Pistols are upgraded to be like Magnums since Half-Life.

.357 Magnum:

Max Ammo: 6/36
Damage: 12-24
Ammo Type: Pistol Bullets

Blaster Pistol:

Max Ammo: 10/50
Damage: 30-60
Ammo Type: Plasma Cells

Machine Guns:

MP-5:

Max Ammo: 50/250
Damage: 12-28
Ammo Type: SMG Bullets

MP-7:

Max Ammo: 45/300 (3 for secondary SMG Grenades)
Damage: 14-30 (100-140 for secondary SMG Grenades)
Ammo Type: SMG Bullets (Frag Grenades for secondary SMG Grenades)

HMG:

Max Ammo: 35/100
Damage: 50-70
Ammo Type: SMG Bullets

Shotguns:

SPAS-12:

Max Ammo: 20/90
Damage: 80-120
Ammo Types: Shotgun Shells

Double-Barreled Shotgun:

Max Ammo: 2/90
Damage: 130-170
Ammo Types: Shotgun Shells

Rifles:

OICW:

Max Ammo: 30/200 (3 for secondary grenade launcher)
Damage: 40-65 (100-140 for secondary grenade launcher)
Ammo Types: SMG Bullets (Frag Grenades for secondary grenade launcher)

AR1:

Max Ammo: 40/200
Damage: 50-95
Ammo Type: AR Clips

AR2:

Max Ammo: 30/150 (3 for secondary energy orbs)
Damage: 60-90 (instant kill to a anything Covenant Hunter size or smaller with secondary energy orbs)
Ammo Types: AR Clips (Energy Orbs for secondary attack)

Combine Carbine:

Max Ammo: 10/90
Damage: 90-120
Ammo Types: AR Clips

Combine Sniper Rifle:

Max Ammo: 1/20
Damage: 150-170
Ammo Types: Shotgun Shells

Needle Carbine:

Max Ammo: 10/90
Damage: 30-60
Ammo Types: Plasma Needles

Grenades:

Frag Grenade:

Max Ammo: 5
Damage: 180-200

Smoke Grenade:

Max Ammo: 5
Damage: Blinds enemy (unless it's wearing protection goggles)

Flashbang Grenade:

Max Ammo: 5
Damage: Stuns enemy for 10 seconds

Dark Energy Grenade:

Max Ammo: 2
Damage: Instant kill to anything within 6 yards

Molotov Cocktail:

Max Ammo: 3
Damage: Starts fire within 9 yards, burn can cause 110-130

Explosives:

Rocket Launcher:

Max Ammo: 5
Damage: Around 300
Ammo Type: Rockets
Note: There is a laser guide to steer rocket

Grenade Launcher:

Max Ammo: 10
Damage: 100-140
Ammo Types: Frag Grenades
Note: When Grenade touches something it explodes (same to MP-7 and OICW)

Weapons (Covenant)

Pistols:

Plasma Pistol:

Max Ammo: 100
Damage: 1-5 (single), 2-10 (double), 10-15 (overcharge single), 20-30 (overcharge double)
Ammo Type: Plasma Cells

Needler:

Max Ammo: 30/100
Damage: 3-10 (single), 6-20 (double)
Ammo Type: Plasma Spikes

Mauler:

Max Ammo: 10/50
Damage: 10-20 (single), 20-40 (double)
Ammo Type: Pistol Shells

Rifles:

Plasma Rifle:

Max Ammo: 100
Damage: 8-17 (single), 16-34 (dual)
Ammo Type: Plasma Cells

Brute Plasma Rifle:

Max Ammo: 100
Damage: 9-18 (single), 18-36 (dual)
Ammo Type: Plasma Cells

Beam Rifle:

Max Ammo: 100
Damage: 20-50 (instant kill to head shots, or any part of the body under the size of Combine)
Ammo Type: Plasma Cells

Covenant Carbine:

Max Ammo: 18/90
Damage: 15-35
Ammo Type: Plasma Cells

Spiker:

Max Ammo: 40/332
Damage: 10-30 (single), 20-60 (dual)
Ammo Type: Plasma Spikes

Plasma Repeater:

Max Ammo: 50/300
Damage: 9-32
Ammo Type: Plasma Cells

Focus Rifle:

Max Ammo: 30/100
Damage: 40-55 (instant kill to headshots and whole body to enemies size Combine or smaller)
Ammo Type: Plasma Cells

Needle Rifle:


Max Ammo: 40/90
Damage: 16-32
Ammo Type: Plasma Spikes

Melee:

Energy Sword:

Max Ammo: None (but has limited power which is: 200)
Damage: 60-70 (instant kill to enemies Brute or smaller)
Ammo Type: Plasma Cells (its not ammo, but it's to give more power)

Gravity Hammer:

Max Ammo:
100 (its not ammo its battery power)
Damage: 80-100 (instant kill to enemies Brute or smaller)
Ammo Type: Plasma Cells (its not ammo, its battery power)

Energy Knife:

Max Ammo: 300 (its not ammo, its battery power)
Damage: 40-65 (instant kill to heads for enemies Brute or smaller)
Ammo Type: Plasma Spikes (its not ammo, its spike power)

Grenades:

Plasma Grenade:

Max Ammo: 4
Damage: 10-40 (near enemy), 70-100 (on enemy) (instant kill to size Brute or smaller)

Spike Grenade:

Max Ammo: 1
Damage: 90-130

Firebomb Grenade:

Max Ammo: 2
Damage: 60-95

Brute Landmine:

Max Ammo: 4
Damage: 100-120

Explosives:

Fuel Rod Gun:

Max Ammo: 10
Damage: 110-140 (instant kill to size Combine or smaller, and vehicles Banshee size or smaller)
Ammo Type: Plasma Cells

Brute Shot:

Max Ammo: 5/20
Damage: 70-110
Ammo Type: Rockets

Plasma Launcher:

Max Ammo: 7
Damage: 105-150
Ammo Type: Plasma Cells

Mounted Weapons:

Plasma Cannon:

Max Ammo: 500
Damage: 10-25
Ammo Type: Plasma Cells

Shade:

Max Ammo: 1,000
Damage: 30-50
Ammo Type: Plasma Spikes

Special Weapons:

Antimatter Charge:

Max Ammo: 1
Damage: Instant kill to anything!
Note: You can only carry it, or push it on a cart to the area you want to put it in


Story

The Combine-Covenant War is a war between the Combine (Half-Life), and the Covenant (Halo). It starts off as this, but other aliens start to be part of it. As you know, the Covenant was defeated in Halo 3, but the Covenant has raised again, but this time not fighting humans. The Humans have no part in this war. I had enough of human deaths in these games from monsters and aliens, so forget the humans in this war. Time for war around the Universe! I'm planning this to be either an RPG, or a regular game.